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The lego movie videogame pc settings
The lego movie videogame pc settings











the lego movie videogame pc settings

It starts off okay, quickly becomes tedious, and once you’ve unlocked enough things, becomes unmanageable. You’ll need to navigate these menus any time you do anything. Vehicle menus, item menus, quest object menus, vehicle menus, and that’s on top of a dozen special items you can use at any time. Second, the interface and the sheer amount of things you can (and have to) do make things way too complicated. Firstly, this just results in the usual LEGO game hang-up of smashing everything you see. The boss encounters are great at least, which are against truly gigantic enemies.Īnother great idea that doesn’t quite work in practice is the focus on construction, and actually collecting LEGO blocks to build things to help you out. And they don’t say anything or do anything special. Even the act of unlocking new characters, which is a big draw in most LEGO games, is rendered dull - you unlock randomized character loot boxes, which is bad enough, but then all the characters you can get are boring.

the lego movie videogame pc settings

There isn’t even that much to do in these worlds - some of the missions are fun, but they need to be crazier, and then all you’re doing is looking for glowing boxes and finding purple bricks. Here it’s just a few rows of boring houses in a box, and it doesn’t even have Catchy Song.

the lego movie videogame pc settings

Same goes for Harmony Town - it’s supposed to be brainwashed, over-happy, too-colourful, ultra-saccharine, and just a little bit creepy. If you imagine a LEGO version of Mad Max or Rage, which the first level is supposed to be, you’d probably imagine fights, gangs, vehicle combat, races, colourful characters to interact with - but no, you get none of these. This is a great idea, but in practice, the worlds aren’t quite as interesting as they need to be. TT Games noted that players were enjoying the open world areas in their games more than the linear story missions, so they’ve ditched the linear levels.

#The lego movie videogame pc settings series

Which is a shame, since the big change to the formula is that the whole game is a series of open-world hubs rather than levels. This kind of infects the entire game, unfortunately, which despite being chirpy is strangely conversation-less, and so not that fun to explore. We want funny dialogue between the characters, not being told the story in past tense. While there’s narration from Wildstyle, and quest givers are voiced, there’s no interaction between characters - and all the cutscenes are in the silent visual comedy style of the older LEGO games, which doesn’t actually work with The LEGO Movie 2’s comedy. The Videogame’s missing a lot without this, but most importantly, it’s missing a lot of dialogue too. It also keeps the story “straight” with less of the metaphor and meta-ness that made the movie… great, really. This is the point where the story heads away from the movie, since it’s a big deal that Emmet’s alone when he heads off to rescue his friends. Years later, a LEGO Mini-doll from the Systar System called General Mayhem attacks, kidnapping all the major characters - except Emmet and Wildstyle/Lucy. The general story is that, at the end of first movie, unstoppable Duplo enemies invaded Bricksburg, and forced the LEGO inhabitants into a gritty Mad Max post-apocalyptic world. The story basically follows the plot of the movie, but it also diverges significantly by the end of the first level.













The lego movie videogame pc settings